rugar
WindowShopper
Posts: 23
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Post by rugar on Mar 22, 2007 12:33:05 GMT -5
Problem: Warden goes mole, dies in opponent spawn. 2 - 3 seconds later, respawns in opponent spawn and still has opponent skin.
*Note* - This doesn't seem to happen every round. I observed it once on Dust2 and once on Aztec.
Suggested Solution: Not sure how it's coded as I haven't looked at the new version. I imagine if it's still using a descendant of Mattie's Event Scripts it would be possible on player_death to fire a check to see if player was mole this round and then determine how to handle respawn based off of that.
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Post by NoName|Boom on Mar 30, 2007 19:39:02 GMT -5
yeah, that's happend to me a couple of times before, only what happens is when you die, you spawn near the enemy
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rugar
WindowShopper
Posts: 23
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Post by rugar on Mar 31, 2007 12:01:50 GMT -5
I think I've figured it out by playing Warden a bit myself.... And I'm not sure if it's a bug or a *feature*. Basically, it's because of the way the respawn is coded that the Warden gets another mole check on respawn. If he does get mole again, it finds an enemy player and respawns the Warden near the enemy. If it happens at the beginning of the round, you end up showing up twice in the spawn.
Should be easy enough to fix... if you want it fixed. It comes down to that "Feature or Bug?" question.
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